[AGL] X-box?

Jon Ford jonmfordster at hotmail.com
Thu Nov 24 16:29:29 EST 2005


Jon,
You wrote "...not all video games encourage ultra-violent behavior."

But such behavior is the universal theme of most all of them. They may not 
"encourage" violent behavior but they set up the brain pathways for it to 
come easier. It's as though addiction is to that which gives pleasure, 
drugs, alcohol, sex, porn, food and, alas, video games. Whatever is 
pleasureable and overdone describes an addiction.
When people rail against addiction I often wonder if it is the pleasure or 
the fact that the complainer doesn't enjoy any. On the other hand they may 
get their pleasure depriving others of it. Their addiction is harping on 
others who seem to experience pleasure.
My thinking is getting convoluted, I'm going to bed. Big day tomorrow.
Happy Thanksgivign,
Frances

Frances-- I just sent a list of non-violent video-games, some oriented to 
girls, some sports-oriented. It is possible to design any kind of values 
into video-games, including pacifistic and nurturing values; the fact that 
violent behavior is so common inthe top sellers is disturbing, but it 
doesn't demonstrate that video games are worse than other kinds of play 
inherently. It says more about our own cultureal values, sadly. We like 
guns. We like war and hyper competition.

Jon




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