xbox 360 game performance analysis
poncenby smythe
smythe at poncenby.plus.com
Thu Jan 4 16:46:13 EST 2007
that's sounds interesting, as soon as the uk gets some more nintendo
wiis i'll happily run argus and look at/distribute the captures.
just can't bring myself to buy a 360 having seen the size of the
transformer!
Carter Bullard wrote:
> Gentle people,
> I am starting a little project to analyze the behavior of an Xbox 360 while
> its doing its multiplayer server/client gaming thing. Are there any gamers
> in the group that have an interest in helping to quantify game network
> performance? I personally like games like Call of Duty, and I've dabbled
> only briefly with Halo 2, so I'm probably not the one to pick the game. If
> we do something reasonable, we could take it to one of these mega-gaming
> conferences and do some analysis.
>
> Xbox 360 because I have one, but if/when a PS3 is available, we could do
> that as well. If the PS2 has significant network capability, we could so
> somthing there, if there is a compelling game to analyze.
>
> The main challenge is finding a measurement strategy that is meaningful to
> the gamer, but also meaningful for the ISP who needs to support a level of
> QoS to keep the gamer subscriber. Server availability, RTT and Loss
> statistics,
> MTU mismatches, TCP window parameters (assuming TCP is being used) all
> have an impact. Things like peak demand vs availability is pretty easy to
> measure as long as the game is using trackable protocols, and of course if
> the game uses multicast, we've got a good monitoring strategy for
> distributed
> multicast performance.
>
> Its a pretty good project to think about, or at least to talk about!!!!
>
> Carter
>
>
>
>
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